Banner image by Anthony Celli for Nullpoint Protocol
Daniel Cepeda
Game Developer

(alias: Genery, formerly Energyxxer)
Overview



I'm a versatile game developer and programmer with experience developing games, systems and tools for various different platforms.

I have a particular interest in designing systems and tools to aid in the development process, to help achieve ambitious projects without sacrificing development time, stability and performance.



Indie Works
Served as the Technical Director for Everbloom's first ever indie game outside of Minecraft. In just under a year and a half, we developed a full co-op action roguelite where you fight bosses, dodge complex attack patterns and build your loadout from a set of over 100 unique abilities. Some highlights of my contributions:
  • Up to 4-player local co-op (with multiple controllers), online co-op, and hybrid co-op (local and online simultaneously)
  • Ability to host a game through Steam, or over LAN.
  • All user interface implementation, including multiplayer interfaces.
  • Tools to create player abilities and status effects at scale with minimal to no custom code required.
  • Tools to create boss attack patterns at scale with minimal to no custom code required.
In addition, I contributed code to the open-source steam-multiplayer-peer library, fixing several game-breaking bugs and crashes encountered during development of the game.
Minecraft Works
Served as the Lead Developer for Everbloom's "Universal Studios Experience" map, creating the underlying systems that allowed our team to create authentic rides that bring the experience of the source material into Minecraft, as well as a clever system that displays custom animated videos in-game.
Served as the Lead Developer for Everbloom's "Dungeons & Dragons" map, creating a custom RPG combat system that blends seamlessly into Minecraft, as well as overseeing the development of quests and progression over the entire game.
Served as the Lead Developer for Everbloom's "WDW Magic Kingdom Adventure" map, creating the underlying systems that allowed our team to recreate the real-world WDW Magic Kingdom park in Minecraft, including authentic rides that match their real counterparts.
"What if Minecraft had third-person action combat, with a more interesting moveset and a wide range of spells?" That's the idea that sparked the Mutant Zombie Dungeons and Mutant Creeper Dungeons maps. My two personal favorite Minecraft works I've worked on, completely replace the default Minecraft combat system with new combat, where both the player and enemies alike have elaborate movesets like you'd see in any third person action game.

(I know this premise describes Minecraft Dungeons; this map was started before that was announced don't @ me)
Development Tools
I have a long history of making development tools, especially for Minecraft creations (on both Java and Bedrock editions).
Among these is a fully-featured programming language and IDE designed to ease Minecraft command creations for Java, published as Trident.
Another similar language and IDE were developed for proprietary use in Bedrock Edition under Everbloom Games and used for all our Minecraft projects since, which enabled us to complete our highest-scope projects ever, shown above.
(and several more)

About Me

Human Languages

English is the language I'm most fluent in and comfortable speaking, though I am a native Spanish speaker.

Tools

Highly proficient in:
  • C#
  • Java
  • JavaScript
  • Godot
Limited experience with:
  • C++/C
  • Python
  • Unity
  • MonoGame

Skills

  • Multiplayer Game Logic
  • UI Programming
  • Tool Design
  • Shader Programming
  • Profiling and Optimization
Links & Contact



Email: generydev@gmail.com

Discord: generyhex

GitHub (old): https://github.com/Energyxxer
GitHub (new): https://github.com/generydev
(I wanted to retire the Energyxxer alias after leaving Minecraft but it took a while)